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Project

Rupture was a survival-horror FPS set in the near future. It was a team project that included me and several classmates from Mt. Sierra College. The game followed a US Reconnaissance team through a deserted city, followed by strange and horrific creatures from another dimension. I worked on this project as Level Designer and Environment Artist. The Lawmaker Engine from Darkroom Studios was used for the project, so I used their proprietary editor, the LawMaker Editor for the level design work. The 3D models for the environments were created in Maya.

 
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